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Bee swarm simulator bees
Bee swarm simulator bees











  1. Bee swarm simulator bees software#
  2. Bee swarm simulator bees simulator#

Some mobs defend certain fields, such as the Ladybug in the Mushroom Field and the Rhino Beetle in Blue Flower Field. Mobs are hostile creatures that will attack players to try and kill them. Certain NPCs are available for a limited time and can give players early access to special items or bees. NPCs around the game give players the opportunity to complete quests for a variety of prizes, such as honey, eggs, consumables, and potential enhancements for their swarm. Almost all bees have the capability to drop Ability Tokens, which can be used to boost pollen collection, damage, loot luck, etc. Certain bees, such as Event Bees, can be purchased cheaper during a specific event time frame. There are six types of bees with varying levels of rareness. Honey can then be used to purchase more bees, larger bags, more efficient collectors, accessory items to boost the player and hive, and other items.Īs a player becomes more experienced, they can attempt to change their Basic Bees into more specialized bees using Royal Jelly. Once their pollen bag is full, they can convert the pollen into honey. Players use a collection tool and their bees to collect pollen from fields. Everyone receives a Basic Egg to start their own swarm of bees. Once players spawn into the game for the first time, a brief tutorial describes the basic mechanics to play the game. An example of one of the buffs is a speed buff found near spawn.

Bee swarm simulator bees simulator#

Players who are members of the Bee Swarm Simulator Club get access to additional perks, such as access to certain dispensers and exclusive codes. BSS is practically all I think about now and even though its just been 6 months I can hardly imagine life without it. Still seems unreal and it can be exhausting maintaining and updating a popular game but I’m just so thankful it happened. I also went from living a very quiet and almost hermit like life to having to communicate online with hundreds/thousands of people on a daily basis. I went from struggling for years to put my own games together to quickly producing a game and making a living off it in just a few months, all due to taking a chance on Roblox (which I was skeptical about at first). Is there anything else you'd like to share? Hmm, I guess just how much Bee Swarm Sim has changed my life. I also loved having my friends help me test it out, I had never had testers play something I made before and it was just very rewarding to see someone genuinely have fun / get hooked to something I made. And I’m a programmer first and foremost so even though it’s a pain at times I had fun scripting the collection system, the monsters, the bees although I had less fun coding the UI cause it’s a real pain. I had fun drawing bees, creating songs, writing lines for the bears, and doing all those different little things that help establish a cohesive tone to the game. Programming the bees and seeing them reach a point where they felt animated and pet-like was a ton of fun. I love tweaking stuff then hopping right in and seeing it come to life.

bee swarm simulator bees

What did you enjoy most while developing Bee Swarm Simulator? How quickly you can change stuff around and test the game.

Bee swarm simulator bees software#

And building in general, I had never used any sort of 3D modeling software and even though BSS’s building is simple, I still struggle to put the crudest stuff together. It was my first Roblox game and I had no clue if I could realistically make money on the platform, so I didn’t want to invest more than 3-4 months into development.

bee swarm simulator bees

I’d say the hardest thing was probably keeping feature scope in check and setting hard deadlines for myself so that Bee Swarm Simulator could just release fast. Lua is an easy and flexible scripting language and I’d imagine anyone with programming experience could pick it up fast. What challenges did you have to overcome while developing? What was the most challenging? The most obvious hurdles were learning Roblox Studio and Lua, which all things considered weren’t too challenging. I loved being able to see a game quickly come together and have my doodles come to life. I had been working on my own game engine for years and to just be able to jump into making a game with an already fully-realized game engine that handles tons of the hard stuff for me (physics, rendering, networking stuff) was something completely new for me. What was it like developing Bee Swarm Simulator? Fun and refreshing. The following interview was between Thundermaker300 and Onett on Error: Page "User blog:RBLXDeveloperInterviews/ Onett: Bee Swarm Simulator" does not exist., as part of the Developer Connections Project.













Bee swarm simulator bees